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Prathul's avatar

Aditya Anand, your article has knocked my socks off. You skillfully illustrate the complex interplay between video game difficulty discourse and broader sociocultural dynamics, emphasizing how reactionary sentiments often manifest as a defense of an exclusive gaming culture resistant to change and accessibility. By framing difficulty settings as a battleground for preserving an elitist status quo, you convincingly argue that such reactions stem more from insecurity than from a genuine concern for gameplay quality. Additionally, your discussion on hidden difficulty modes serves as a poignant reminder that accessibility can coexist with artistic integrity, highlighting that the real challenge lies in the community's willingness to embrace these options without prejudice.

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Vic's avatar

I personally don't think that games can be evaluated like a movie or a book. the original mario game for example does not have good graphics and has little to no storyline. from looking at it objectively, people could argue that its a bad game, however it is a classic. another issue i have with game journalists is that they just don't have enough time to learn the game. most journalists have mere days before release to play the game, form thoughts and opinions, and then write an article in time for launch. this means that they are often looking only at the surface level, as looking any deeper would take time.

I have also head people argue that game journalists have an incentive to leave a glowing review. If a studio gives them the privalage to early access to the game for a review, if the journalist writes a bad review, they are unlikely to be invited to another early release. This is one of the major reasons between objectively bad games getting good reviews on websites like metacritic.

also i dont think gamers hate it when there is an easy difficulty, its when there isn't a hard enough difficulty or the harder difficulties are not as rewarding.

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